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Re: Missing room from series 4

Posted: Sun Apr 30, 2017 3:12 pm
by s4t8brett
In fact we encountered it at start of Level 3. Treguard introduced the swinging axe by reference to the Sword of Damocles. It took us something like 2 mins 30 secs (or was it five minutes?) to get halfway round. Long enough for Giles to need to stand up - quite a scary sight with the axe swinging round! (I think I stood up and shouted for him to get down again!). Fortunately, he was near the centre-point of the axe's locus at the time, though. I offered for us to have another go at it but the floor manager said 'No; it's impossible'. Needless to say, it wasn't broadcast.

Re: Missing room from series 4

Posted: Fri May 12, 2017 8:36 pm
by wombstar
That's interesting, i wonder why they didn't just let you do and if you died that was it.

Re: Missing room from series 4

Posted: Sun May 14, 2017 7:51 pm
by s4t8brett
I don't know, mate. Stereotypical British sense of fair play, perhaps?

Re: Missing room from series 4

Posted: Mon May 15, 2017 5:06 pm
by wombstar
Maybe that room was untested, odd though how they never tried to use it again.. maybe having to use a spell to stop the axe.

Re: Missing room from series 4

Posted: Tue May 16, 2017 8:48 pm
by s4t8brett
Hi again Wombstar,

I would be very surprised if we were the only team for it to have been tested on, although if they'd deemed it unworkable from a previous team's attempt, they wouldn't have wasted studio time trying it again. Maybe they thought it worth another go to increase the variety of scenes on the series.

Stopping the axe might have worked, but then you have to decide whether the walkway itself was passable quickly enough for the scene to make entertaining television vs a tedious manoeuvring exercise (with a static threat). I'd have to look at it again to see whether it might have been passable standing up with the axe stopped - and that in a position where it wouldn't be blocked out by Giles when the axe was supposed to be in the foreground (if you're with me).

Cheers,
Brett

Re: Missing room from series 4

Posted: Fri May 19, 2017 12:34 pm
by DuxBellorum
If it was unworkable or impractical the that could be why it wasn't given more of an outing.

However, in terms of how to defeat it within the Knightmare realm, then perhaps a spell would have been sufficient!

Re: Missing room from series 4

Posted: Tue May 23, 2017 7:36 pm
by wombstar
A good room to give a team on loosing status to kill them off... unless they manage to beat it.

I'm reminded of the axe room in series 3 with that really tiny ledge, which was tough enough without the ghostly axe. That always looked a bit impossible. 8-o

Re: Missing room from series 4

Posted: Tue May 23, 2017 8:48 pm
by s4t8brett
Agreed, although if it looked intrinsically impossible to the production team they might have decided not to use it even for a team in so-called losing status, as was the case.

I also agree about the ledge room from Series 3 looking hard enough without the team being harried along by a graphical weapon so closely!

Boil off many of the directional errors from the first three series of Knightmare, though (plus sidestep to the left in serie 4, of course!), and - as I see it - you're still left with some arbitrary challenges (even discounting the riddles and other classical and general knowledge questions).

Re: Missing room from series 4

Posted: Wed May 24, 2017 7:40 pm
by s4t8brett
How about allowing people to try the Swinging Axe room for the next KM Convention: is it really impossible?! Can anyone do it?!