One of the courtyards in which a blocker appeared during Series 5 (1991).

Blockers

By Keith McDonald

A series of areas were used for blockers - advancing walls that demanded a password.


The guards of the early series that demanded passwords were replaced with CGI automated blockers.

These walls advanced towards dungeoneers and morphed into a face. If teams provided the correct password, the wall would vanish.

An alternative blocker room, as seen in Series 5 of Knightmare (1991).

If teams provided the wrong password, the wall would advance further and swallow the dungeoneer.

Blocker rooms were a common fixture in the first two levels in Series 5. They were less frequent in Series 6 as the Dreadnort was introduced to fulfil a similar role.

Series 5, Quest 2. Richard encounters a Blocker - a wall that advances to block the way forward.

The real-life locations for these areas included the west wall at Bodiam Castle in East Sussex, Oxburgh Hall in Norfolk, and Fountains Abbey in North Yorkshire.

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A series of floor puzzles. Teams had to follow a combination against the clock to cross safely.

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