Stiletta the Warrior Thief. Played by Joanne Heywood.

Stiletta, the Warrior Thief

By Keith McDonald

Stiletta was a striking and shrewd warrior thief who used her skill with throwing knives to keep predators at bay.


Stiletta was a sassy and smart warrior thief in the style of Lara Croft (which also originated in 1994).

She was a great source of information about the various secrets, codes and combinations. This made her a valuable ally.

I'm a warrior thief - third level - and I earned all three the hard way.

Stiletta

Stiletta, the Warrior Thief played by Joanne Heywood in Series 8 of Knightmare.

Key to Success

The pragmatic Stiletta discovered rune lock combinations, as well as a famous shortcut from Level 1 to Lord Fear's towers.

Stiletta lived by the code of honour among thieves. It meant she owed teams if they returned one of her blades.

Equally, she was happy to trade. She exchanges a ring that disintegrates skeletrons. She also equips the winning dungeoneer with the means to reveal and survive the shortcut.

But giving her information was usually not enough, as one dungeoneer discovered. Without Stiletta's help, he fell prey to Bhal-Shebah in the shortest quest for five years.

Tomb Raider, Bullion Chamber

Stiletta was arguably Knightmare's most successful warrior.

She was dangerous with knives, fending off goblins and Sylvester Hands. She was stealthy and knew when to hide.

She was the only female character to evade capture, which is even more remarkable because she regularly stole from under Lord Fear's nose.

At the end of the series, she goes for a big haul. She casts aside her dislike for Motley to raid Lord Fear's bullion chamber with him.

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Lillith, the Sorceress. Played by Mary Miller.

Lillith was an unpredictable sorceress who appeared in Level 1 during the first two seasons of Knightmare. Teams had to please her, or they perished.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

See Also